Japan Toy Market Research Report, 2029

Japan's toy market is projected to exceed USD 2.62 billion by 2024-29, with key segments including action figures and accessories driving growth.

Japanese parents aim to foster independence and responsibility in their children. The toy market in Japan has traditionally been one of the largest and most influential markets globally. Japan has a strong culture of toy consumption, and toys play a significant role in the lives of children and adults alike. Traditional toys are particularly popular among both children and adults during the holiday of the Japanese New Year. These toys reflect the spirit and history of Japan throughout the ages. As is the case in many other countries, handcrafted playthings have amused children for centuries in Japan. Japanese culture places a strong emphasis on fictional characters, whether they come from anime, manga, video games, or movies. Characters like Hello Kitty, Pokémon, Super Mario, and Gundam have become iconic not only in Japan but also globally. The popularity of these characters drives the demand for related merchandise, including toys. Additionally, Japan has a strong gift-giving culture, and toys are often exchanged as gifts during special occasions and holidays. Toys are seen as a way to express affection and thoughtfulness, especially when given to children. Traditional events like Children's Day (May 5th) also emphasise the exchange of toys as a symbolic gesture. The appeal of capsule toys lies in their affordability, surprise element, and thrill of collecting. Character-based toys continue to be a dominant trend in Japan. Toys featuring popular characters from anime, manga, and video games have a strong following. Consumers are drawn to toys that allow them to interact with and collect merchandise related to their favourite characters. Japan has been experiencing declining birth rates and an ageing population. This demographic shift has resulted in a smaller target audience for toys, as there are fewer children in the country. Furthermore, meeting safety standards and maintaining product quality are crucial but can pose challenges, especially for smaller companies. Economic factors, such as fluctuations in consumer spending, inflation rates, and currency exchange rates, can impact the toy market. According to the research report, "Japan Toy Market Research Report, 2029," published by Actual Market Research, the Japan Toy market is anticipated to add to more than USD 2.62 Billion by 2024–29. Toys are segmented into action figures and accessories, arts and crafts, building sets, dolls, games and puzzles for infants, toddlers, pre-schoolers, youth electronics, outdoor and sports toys, plush, vehicles, and explorative and other toys. Games and puzzles have a significant effect on the toy market in Japan. Traditional puzzles like the "Sudoku" number puzzle and the "Hanayama" metal puzzles have their origins in Japan. These puzzles have gained popularity globally and are often associated with Japanese puzzle-solving prowess. Products like Rubik's Cubes, 3D puzzles, and intricate mechanical puzzles have a dedicated following. These toys often combine elements of engineering, logic, and problem-solving, appealing to both children and adults. Japan has been a powerhouse in the global video game industry, with iconic Japanese gaming companies like Nintendo, Sony, and Sega leading the way. Video games have become deeply ingrained in Japanese culture, with a large and dedicated fan base. From console games to mobile gaming, Japanese consumers are enthusiastic. Japan has a thriving toy industry, and several major brands are prominent in the market: Bandai, Takara Tomy, Sanrio, Medicom Toy, and Konami. Sales channels include online and offline channels. Yahoo Shopping, Toys "R" Us Japan, Yodobash, and Premium Bandai are major online companies in Japan's toy industry, offering a wide range of toys and related products to cater to different interests and preferences. Games and puzzles dominate the Japanese toy market due to their multifaceted benefits, including cognitive development, social interaction, and entertainment value. This segment includes traditional board games, card games, and intricate puzzles that challenge players' problem-solving abilities. Japanese culture places a high value on education and intellectual growth, which drives parents to invest in toys that promote critical thinking and collaboration among children. Seasonal trends also influence this segment, with many families purchasing games as gifts during holidays or special occasions. The Explorative & Other Toys segment caters to children's innate curiosity about the world around them. This category includes science kits, microscopes, telescopes, and creative building sets that encourage exploration and experimentation. In Japan, educational toys that promote STEM (Science, Technology, Engineering, Mathematics) learning are increasingly popular as parents seek to prepare their children for future academic challenges. These toys not only stimulate intellectual curiosity but also align with the national curriculum's emphasis on hands-on learning experiences. Youth Electronics represent a rapidly expanding segment within the Japanese toy market, driven by technological advancements and children's growing affinity for digital devices. This category encompasses interactive toys such as coding robots, digital pets, and gaming consoles designed specifically for younger audiences. With coding becoming a mandatory part of the curriculum in Japanese schools, there is a rising demand for toys that introduce programming concepts in an engaging manner. Furthermore, the integration of technology into playtime aligns with contemporary trends towards digital literacy and interactive learning.

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The 0-8 age group is the largest segment in Japan's toy market, driven by a strong demand for educational and developmental toys. Parents prioritize products that facilitate cognitive and motor skill development, leading to high sales of building sets, puzzles, and arts and crafts supplies. Traditional toys that encourage imaginative play, such as dolls and plush toys, also remain popular. The emphasis on safety and quality is paramount in this segment, as parents are increasingly discerning about the products they purchase for their young children. This focus on educational value aligns with Japan's cultural norms, where early childhood development is highly valued. In the 9-15 age group, the demand shifts towards more complex toys and games that cater to developing interests and social interactions. This segment sees significant sales of action figures, board games, and youth electronics such as video games and coding kits. Japanese children are heavily influenced by pop culture, particularly anime and video games, which drives the popularity of character-based toys. The rise of digital gaming has also transformed this segment, with many children gravitating towards interactive gaming experiences. The toy market transitions into collectibles and hobby-related items. This segment includes action figures from popular franchises, model kits, and other collectibles that appeal to both teenagers and adult fans (otaku culture). The demand for these products is fueled by nostalgia and a desire for high-quality merchandise associated with beloved characters from anime, manga, and video games. Limited edition releases and exclusive items often attract dedicated collectors, making this a lucrative market despite its smaller size compared to younger age groups. Online sales channels have gained immense popularity in Japan, driven by the convenience of e-commerce and the increasing digital literacy of consumers. Major online retailers such as Yahoo Shopping, Amazon Japan, and Rakuten dominate this space, offering a wide variety of toys ranging from traditional items to the latest electronic gadgets. Additionally, specialized sites like Premium Bandai cater to niche markets by providing exclusive merchandise tied to popular franchises like Gundam and Pokémon. The online landscape also includes platforms dedicated to collectibles, such as capsule toy vending machines (gashapon), which allow consumers to purchase random toys, enhancing the thrill of collecting. This segment has become particularly appealing due to its accessibility and the ability to reach a broader audience beyond geographical constraints. Offline distribution remains a vital aspect of Japan's toy market, with traditional retail outlets playing a crucial role. Large-scale retailers like Toys "R" Us Japan and Yodobashi Camera offer extensive toy selections, making them popular destinations for families. Specialty stores also thrive in urban areas, focusing on character-based merchandise that appeals to both children and adult collectors. Seasonal pop-up shops and themed stores capitalize on trends related to anime and gaming culture, further enriching the offline shopping experience. Notably, the cultural significance of gift-giving during holidays and special occasions drives substantial sales through brick-and-mortar stores, where consumers often seek high-quality, unique toys that reflect Japanese craftsmanship. Considered in this report • Geography: Japan • Historic year: 2018 • Base year: 2023 • Estimated year: 2024 • Forecast year: 2029

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Nikita Jabrela

Nikita Jabrela

Business Development Manager

Aspects covered in this report •Japan toy market with its value and forecast along with its segments • Various divers and challenges • Ongoing trends and developments • Five force models • Top profiled companies • Strategic recommendation By Product • Action Figures & ACC •Arts & Crafts •Building Sets •Dolls •Games/Puzzles •Infant/Toddler/Preschool •Youth Electronics •Outdoor & Sports Toys •Plush •Vehicles •Explorative & Other Toys By Age Group •0-8 years •9-15 years •15 years and above

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Nikita Jabrela

By Distribution Channel •Online •Offline The approach of the report: This report consists of a combined approach of primary as well as secondary research. Initially, Secondary research was used to get an understanding of the market and listing out the companies kit. The secondary research consists of third party sources such as press Releases, annual report of companies, analysing the government generated reports and databases. After gathering, the data from secondary sources primary research was conducted by making telephonic interviews with the leading players about how the market is functioning and then conducted trade calls with dealers and distributors of the market. Post this we have started doing primary calls to consumers by equally segmenting consumers in regional aspects, tier aspects, age group, and gender. Once we have primary data with us we have started, verifying the details obtained from secondary sources. Intended audience This report can be useful to Industry consultants, manufacturers, suppliers, associations & organizations related to pet care products industry, government bodies, and other stakeholders to align their market-centric strategies. In addition to marketing & presentations, it will also increase competitive knowledge about the industry.

Table of Contents

  • 1. Executive Summary
  • 2. Market Structure
  • 2.1. Market Considerate
  • 2.2. Assumptions
  • 2.3. Limitations
  • 2.4. Abbreviations
  • 2.5. Sources
  • 2.6. Definitions
  • 2.7. Geography
  • 3. Research Methodology
  • 3.1. Secondary Research
  • 3.2. Primary Data Collection
  • 3.3. Market Formation & Validation
  • 3.4. Report Writing, Quality Check & Delivery
  • 4. Japan Macro Economic Indicators
  • 5. Market Dynamics
  • 5.1. Market Drivers & Opportunities
  • 5.2. Market Restraints & Challenges
  • 5.3. Market Trends
  • 5.3.1. XXXX
  • 5.3.2. XXXX
  • 5.3.3. XXXX
  • 5.3.4. XXXX
  • 5.3.5. XXXX
  • 5.4. Covid-19 Effect
  • 5.5. Supply chain Analysis
  • 5.6. Policy & Regulatory Framework
  • 5.7. Industry Experts Views
  • 6. Japan Toy Market Overview
  • 6.1. Market Size By Value
  • 6.2. Market Size and Forecast, By Product
  • 6.3. Market Size and Forecast, By Age Group
  • 6.4. Market Size and Forecast, By Distribution Channel
  • 7. Japan Toy Market Segmentations
  • 7.1. Japan Toy Market, By Product
  • 7.1.1. Japan Toy Market Size, By Games/Puzzles, 2018-2029
  • 7.1.2. Japan Toy Market Size, By Dolls, 2018-2029
  • 7.1.3. Japan Toy Market Size, By Building Sets/Construction Toys, 2018-2029
  • 7.1.4. Japan Toy Market Size, By Action Figures & ACC, 2018-2029
  • 7.1.5. Japan Toy Market Size, By Vehicles, 2018-2029
  • 7.1.6. Japan Toy Market Size, By Others (Outdoor & Sports Toys, Infant/Toddler/Preschool, Explorative & Other Toys, Youth Electronics, Plush, Arts & Crafts), 2018-2029
  • 7.2. Japan Toy Market, By Age Group
  • 7.2.1. Japan Toy Market Size, By 0-8 years, 2018-2029
  • 7.2.2. Japan Toy Market Size, By 9-15 years, 2018-2029
  • 7.2.3. Japan Toy Market Size, By 15 years and above, 2018-2029
  • 7.3. Japan Toy Market, By Distribution Channel
  • 7.3.1. Japan Toy Market Size, By Online, 2018-2029
  • 7.3.2. Japan Toy Market Size, By Offline, 2018-2029
  • 8. Japan Toy Market Opportunity Assessment
  • 8.1. By Product, 2024 to 2029
  • 8.2. By Age Group, 2024 to 2029
  • 8.3. By Distribution Channel, 2024 to 2029
  • 9. Competitive Landscape
  • 9.1. Porter's Five Forces
  • 9.2. Company Profile
  • 9.2.1. Company 1
  • 9.2.1.1. Company Snapshot
  • 9.2.1.2. Company Overview
  • 9.2.1.3. Financial Highlights
  • 9.2.1.4. Geographic Insights
  • 9.2.1.5. Business Segment & Performance
  • 9.2.1.6. Product Portfolio
  • 9.2.1.7. Key Executives
  • 9.2.1.8. Strategic Moves & Developments
  • 9.2.2. Company 2
  • 9.2.3. Company 3
  • 9.2.4. Company 4
  • 9.2.5. Company 5
  • 9.2.6. Company 6
  • 9.2.7. Company 7
  • 9.2.8. Company 8
  • 10. Strategic Recommendations
  • 11. Disclaimer

Table 1: Influencing Factors for Toy Market, 2023
Table 2: Japan Toy Market Size and Forecast, By Product (2018 to 2029F) (In USD Million)
Table 3: Japan Toy Market Size and Forecast, By Age Group (2018 to 2029F) (In USD Million)
Table 4: Japan Toy Market Size and Forecast, By Distribution Channel (2018 to 2029F) (In USD Million)
Table 5: Japan Toy Market Size of Games/Puzzles (2018 to 2029) in USD Million
Table 6: Japan Toy Market Size of Dolls (2018 to 2029) in USD Million
Table 7: Japan Toy Market Size of Building Sets/Construction Toys (2018 to 2029) in USD Million
Table 8: Japan Toy Market Size of Action Figures & ACC (2018 to 2029) in USD Million
Table 9: Japan Toy Market Size of Vehicles (2018 to 2029) in USD Million
Table 10: Japan Toy Market Size of Others (Outdoor & Sports Toys, Infant/Toddler/Preschool, Explorative & Other Toys, Youth Electronics, Plush, Arts & Crafts) (2018 to 2029) in USD Million
Table 11: Japan Toy Market Size of 0-8 years (2018 to 2029) in USD Million
Table 12: Japan Toy Market Size of 9-15 years (2018 to 2029) in USD Million
Table 13: Japan Toy Market Size of 15 years and above (2018 to 2029) in USD Million
Table 14: Japan Toy Market Size of Online (2018 to 2029) in USD Million
Table 15: Japan Toy Market Size of Offline (2018 to 2029) in USD Million

Figure 1: Japan Toy Market Size By Value (2018, 2023 & 2029F) (in USD Million)
Figure 2: Market Attractiveness Index, By Product
Figure 3: Market Attractiveness Index, By Age Group
Figure 4: Market Attractiveness Index, By Distribution Channel
Figure 5: Porter's Five Forces of Japan Toy Market
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Japan Toy Market Research Report, 2029

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