Global Mobile Gaming Market Research Report, 2024-29

The Global Mobile Gaming market is anticipated to cross USD 120 Billion by 2029

Featured Companies

  • 1. Nintendo Co. Ltd.
  • 2. Activision Blizzard, Inc
  • 3. Electronic Arts Inc
  • 4. Rovio Entertainment
  • 5. Gameloft SE
  • 6. Tencent
  • 7. NCSoft Corporation
  • 8. Ubisoft Entertainment SA
  • 9. GungHo Online Entertainment, Inc
  • More...

The global mobile gaming market stands as a dynamic and ever-expanding sector within the broader gaming industry, fueled by technological advancements, changing consumer preferences, and widespread accessibility. With the ubiquity of smartphones and tablets across the globe, mobile gaming has transcended geographical boundaries, becoming a ubiquitous form of entertainment for people of all ages and backgrounds. From casual gamers looking to pass the time during commutes to dedicated enthusiasts seeking immersive experiences, mobile gaming offers a diverse array of content to cater to every taste and preference. The size of the worldwide mobile gaming industry is remarkable; it includes a wide range of game genres, such as strategy games, puzzle games, role-playing games (RPGs), action games, and multiplayer online battle arena (MOBA) games. Developers are continuously coming up with new ideas, pushing the limits of what can be done on mobile devices, and creating ever-more immersive and captivating gaming experiences as the industry changes. Furthermore, the emergence of cutting-edge technologies like cloud gaming, virtual reality, and augmented reality (AR) is set to completely alter the market and present fresh chances for expansion and creativity. The emphasis on esports, social connectedness, and monetization tactics is driving the worldwide mobile gaming market's growth, which will shape interactive entertainment's global landscape going forward. Social and competitive aspects are frequently included in mobile gaming, enabling users to interact with friends, family, and other players across the globe. Multiplayer modes, social sharing tools, and esports competitions are common in mobile games, which encourage player competitiveness and community involvement. Developers utilize various monetization strategies to generate revenue from mobile games, including in-app purchases, advertising, subscriptions, and sponsorships. The diverse monetization landscape allows developers to tailor their strategies to the preferences and spending habits of players in different regions of the world. According to the research report, “Global Mobile Gaming Market Research Report, 2029,” published by Actual Market Research, the market is anticipated to cross USD 200 Billion by 2029, increasing from USD 107.45 Billion in 2023. The market is expected to grow at a 12.40% CAGR by 2024–29. The potential customer base for mobile gaming has increased dramatically due to the widespread usage of smartphones. The demand for gaming material rises as more individuals get access to smartphones and mobile gaming. Improvements in internet infrastructure and the availability of high-speed mobile data networks enable seamless access to online mobile games. With faster internet speeds and wider coverage, players can download games, participate in multiplayer experiences, and engage with gaming communities more easily. Mobile gaming offers a convenient and accessible form of entertainment for people of all ages and socio-economic backgrounds. Unlike traditional gaming platforms, which require expensive hardware or subscriptions, mobile gaming can be accessed on affordable smartphones and tablets, making it more accessible to a broader audience. Many mobile games incorporate social features, allowing players to connect with friends, family, and fellow gamers. Social interactions within games enhance the gaming experience and drive engagement, fostering a sense of community among players and driving demand for mobile gaming. Advances in mobile technology, such as improved graphics, processing power, and augmented reality (AR) capabilities, have elevated the gaming experience on mobile devices. These technological advancements enhance immersion, realism, and interactivity, driving demand for more sophisticated mobile games. Market Drivers

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Asia-Pacific dominates the market and is the largest and fastest-growing market in the animal growth promoters industry globally

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Expanding User Base: One of the primary drivers of the global mobile gaming market is the expanding user base. With the proliferation of smartphones and tablets worldwide, more people than ever before have access to mobile gaming. This expanding user base includes not only traditional gamers but also casual players, children, and older adults who may have been previously underserved by the gaming industry. The accessibility and affordability of mobile devices, coupled with the increasing availability of high-speed internet connectivity, have democratized gaming, allowing individuals from diverse socio-economic backgrounds and geographic locations to participate in mobile gaming activities. • Diverse Gaming Content: Another significant driver of the global mobile gaming market is the diverse range of gaming content available to players. Mobile games encompass a wide variety of genres, styles, and themes, catering to diverse interests, preferences, and demographics. From casual puzzle games and arcade classics to immersive role-playing games (RPGs) and competitive multiplayer titles, mobile gaming offers something for everyone. This diverse gaming content not only attracts players with different tastes and preferences but also encourages continued engagement and exploration within the mobile gaming ecosystem. Developers continually innovate and experiment with new gameplay mechanics, storytelling techniques, and visual styles to create compelling gaming experiences that resonate with players worldwide. Market Challenges

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Kripa Shah

Kripa Shah

Senior Analyst

Quality Assurance and User Experience: Quality assurance (QA) and user experience (UX) present significant challenges for the global mobile gaming market. Ensuring a high-quality gaming experience is essential for attracting and retaining players in a competitive market. However, achieving consistent quality across a wide range of mobile devices, screen sizes, and operating systems requires rigorous testing and optimization. Developers must identify and address bugs, performance issues, and usability concerns to deliver a polished and engaging gaming experience that meets players' expectations. Additionally, as mobile games become increasingly complex and feature-rich, maintaining quality assurance throughout the development lifecycle becomes more challenging. Developers must invest in comprehensive QA processes, including testing on different devices and platforms, usability testing with real users, and ongoing monitoring and updates to address issues that arise post-launch. • Emerging Technologies and Trends: Emerging technologies and trends present both opportunities and challenges for the global mobile gaming market. While technologies such as augmented reality (AR), virtual reality (VR), and cloud gaming offer new possibilities for immersive gaming experiences, integrating these technologies into mobile games presents technical and logistical challenges for developers. Implementing AR and VR features requires careful optimization for performance and usability on mobile devices, as well as consideration of factors such as battery life, bandwidth usage, and device compatibility. Additionally, staying ahead of evolving consumer preferences, gaming trends, and technological advancements requires developers to adapt quickly and invest in research and development to remain competitive in the dynamic mobile gaming landscape. Based on the report, the types are segmented into Action or Adventure, Casino, Sports and Role Playing, Strategy, and Brain. In terms of the report, platforms are bifurcated into iOS and Android. Casinos are fastest-growing, and with the increasing prevalence of mobile devices, gamers may now easily access casino games anywhere, at any time. It's a handy kind of entertainment since players can play their favorite casino games on their smartphones or tablets without having to go to actual casinos. The casino genre encompasses a wide variety of games, including slots, blackjack, roulette, poker, and more. This diverse range of games appeals to players with different preferences, ensuring there is something for everyone in the casino genre. Many mobile casino games offer social features, such as multiplayer modes, chat functionality, and virtual communities. These social elements enhance the gaming experience by allowing players to interact with friends, compete against others, and participate in social events within the game. The casino genre offers various monetization opportunities for developers, including in-app purchases, advertisements, and microtransactions. Players may spend money on virtual currency, power-ups, or cosmetic items to enhance their gaming experience, generating revenue for developers. Furthermore, the iOS platform significantly contributes to the market; iOS users frequently interact closely with their gadgets and the apps they use. This also applies to gaming, as iOS users frequently invest a lot of time in their games, in-app purchases, and interaction with gaming communities. The Apple App Store offers a well-established ecosystem for developers to distribute and monetize their games. With its curated approach to app approval and a focus on quality, the App Store provides a trusted marketplace for users to discover and download games, resulting in higher conversion rates and revenue for developers. According to the report, the market is bifurcated on the basis of below 24 years, 24-44 years, and above 44 years. Based on the report, the monetization types are segmented into in-app purchases, paid apps, and advertising. 24-44 years is growing the mobile gaming market. People in the 24-44 age range are accustomed to utilizing mobile devices for a variety of activities, including gaming, having grown up with the widespread use of smartphones. This group's use of mobile gaming increases along with the prevalence of smartphone ownership. The 24-44-year-old age group often has busy lifestyles, balancing work, family, and social commitments. Mobile gaming offers a convenient form of entertainment that fits into their on-the-go lifestyles. Whether commuting, waiting for appointments, or relaxing at home, mobile games provide a quick and accessible way to unwind and pass the time. Many mobile games offer social features, such as multiplayer modes, social sharing, and in-game communities. For the 24-44-year-old age group, mobile gaming provides opportunities to connect with friends, family, and even strangers in online gaming communities. This social aspect enhances the gaming experience and encourages continued engagement with mobile games. Furthermore, advertising is growing at the highest rate, and a growing percentage of marketers' marketing spending is going toward digital, especially mobile, advertising. Advertisers understand the importance of reaching consumers through mobile gaming applications, which provide highly engaged audiences and broad targeting options, as mobile usage continues to expand internationally. Mobile gaming has seen an increase in in-game advertising, which gives businesses the chance to subtly insert their messaging into user experiences. Brands may communicate contextually and interactively with players through this non-intrusive style of advertising, which increases brand memory and exposure.

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Kripa Shah

Based on the report, the five regions covered in the report include North America, Europe, Asia Pacific, South America, the Middle East, and Africa. North America contributes to the mobile gaming market. With a sizable portion of the population possessing smartphones, North America has one of the highest smartphone penetration rates in the world. The large user base that smartphones have created for mobile gaming is a result of their broad adoption. North America is known for its tech-savvy population, with people embracing new technologies and digital trends early on. This openness to technology translates to high engagement with mobile devices and mobile gaming apps. North America has a strong gaming culture, with a large community of gamers across various platforms, including consoles, PCs, and mobile devices. Gaming is a popular form of entertainment in the region, driving demand for mobile gaming content. Many major technology companies, including Apple, Google, and leading game developers and publishers, are headquartered in or have a significant presence in North America. These companies play a crucial role in shaping the mobile gaming ecosystem and driving innovation in the industry. The region has relatively high levels of disposable income, allowing consumers to spend on mobile games and in-app purchases. This propensity to spend contributes to a higher average revenue per user (ARPU) for developers and publishers operating in North America. North American developers are known for their innovation and creativity in game development. Many groundbreaking mobile games originate in North America, attracting global audiences and driving growth in the mobile gaming market. Recent Developments Considered in this report • Historic year: 2018 • Base year: 2023 • Estimated year: 2024 • Forecast year: 2029 Aspects covered in this report • Mobile Gaming market Outlook with its value and forecast along with its segments • Various drivers and challenges • On-going trends and developments • Top profiled companies • Strategic recommendation By Type • Action or Adventure • Casino • Sports and Role Playing • Strategy and Brain • Others By Platform • iOS • Android • Others By Age group • Below 24 Years • 24-44 Years • Above 44 Years By Monetization Type • In-app Purchases • Paid Apps • Advertising The approach of the report: This report consists of a combined approach of primary and secondary research. Initially, secondary research was used to get an understanding of the market and list the companies that are present in it. The secondary research consists of third-party sources such as press releases, annual reports of companies, and government-generated reports and databases. After gathering the data from secondary sources, primary research was conducted by conducting telephone interviews with the leading players about how the market is functioning and then conducting trade calls with dealers and distributors of the market. Post this; we have started making primary calls to consumers by equally segmenting them in regional aspects, tier aspects, age group, and gender. Once we have primary data with us, we can start verifying the details obtained from secondary sources. Intended audience This report can be useful to industry consultants, manufacturers, suppliers, associations, and organizations related to the Mobile Gaming industry, government bodies, and other stakeholders to align their market-centric strategies. In addition to marketing and presentations, it will also increase competitive knowledge about the industry.

Companies Mentioned

  • Nintendo Co. Ltd.
  • Activision Blizzard, Inc
  • Electronic Arts Inc
  • Rovio Entertainment
  • Gameloft SE
  • Tencent
  • NCSoft Corporation
  • Ubisoft Entertainment SA
  • GungHo Online Entertainment, Inc
  • CyberAgent Inc.

Table of Contents

  • Table of Content
  • 1. Executive Summary
  • 2. Market Dynamics
  • 2.1. Market Drivers & Opportunities
  • 2.2. Market Restraints & Challenges
  • 2.3. Market Trends
  • 2.3.1. XXXX
  • 2.3.2. XXXX
  • 2.3.3. XXXX
  • 2.3.4. XXXX
  • 2.3.5. XXXX
  • 2.4. Covid-19 Effect
  • 2.5. Supply chain Analysis
  • 2.6. Policy & Regulatory Framework
  • 2.7. Industry Experts Views
  • 3. Research Methodology
  • 3.1. Secondary Research
  • 3.2. Primary Data Collection
  • 3.3. Market Formation & Validation
  • 3.4. Report Writing, Quality Check & Delivery
  • 4. Market Structure
  • 4.1. Market Considerate
  • 4.2. Assumptions
  • 4.3. Limitations
  • 4.4. Abbreviations
  • 4.5. Sources
  • 4.6. Definitions
  • 5. Economic /Demographic Snapshot
  • 6. Global Mobile Gaming Market Outlook
  • 6.1. Market Size By Value
  • 6.2. Market Share By Region
  • 6.3. Market Size and Forecast, By Type
  • 6.4. Market Size and Forecast, By Platform
  • 6.5. Market Size and Forecast, By Age Group
  • 6.6. Market Size and Forecast, By Monetization Type
  • 7. North America Mobile Gaming Market Outlook
  • 7.1. Market Size By Value
  • 7.2. Market Share By Country
  • 7.3. Market Size and Forecast, By Type
  • 7.4. Market Size and Forecast, By Platform
  • 7.5. Market Size and Forecast, By Age Group
  • 7.6. Market Size and Forecast, By Monetization Type
  • 8. Europe Mobile Gaming Market Outlook
  • 8.1. Market Size By Value
  • 8.2. Market Share By Country
  • 8.3. Market Size and Forecast, By Type
  • 8.4. Market Size and Forecast, By Platform
  • 8.5. Market Size and Forecast, By Age Group
  • 8.6. Market Size and Forecast, By Monetization Type
  • 9. Asia-Pacific Mobile Gaming Market Outlook
  • 9.1. Market Size By Value
  • 9.2. Market Share By Country
  • 9.3. Market Size and Forecast, By Type
  • 9.4. Market Size and Forecast, By Platform
  • 9.5. Market Size and Forecast, By Age Group
  • 9.6. Market Size and Forecast, By Monetization Type
  • 10. South America Mobile Gaming Market Outlook
  • 10.1. Market Size By Value
  • 10.2. Market Share By Country
  • 10.3. Market Size and Forecast, By Type
  • 10.4. Market Size and Forecast, By Platform
  • 10.5. Market Size and Forecast, By Age Group
  • 10.6. Market Size and Forecast, By Monetization Type
  • 11. Middle East & Africa Mobile Gaming Market Outlook
  • 11.1. Market Size By Value
  • 11.2. Market Share By Country
  • 11.3. Market Size and Forecast, By Type
  • 11.4. Market Size and Forecast, By Platform
  • 11.5. Market Size and Forecast, By Age Group
  • 11.6. Market Size and Forecast, By Monetization Type
  • 12. Competitive Landscape
  • 12.1. Competitive Dashboard
  • 12.2. Business Strategies Adopted by Key Players
  • 12.3. Key Players Market Positioning Matrix
  • 12.4. Porter's Five Forces
  • 12.5. Company Profile
  • 12.5.1. Tencent Holdings Ltd.
  • 12.5.1.1. Company Snapshot
  • 12.5.1.2. Company Overview
  • 12.5.1.3. Financial Highlights
  • 12.5.1.4. Geographic Insights
  • 12.5.1.5. Business Segment & Performance
  • 12.5.1.6. Product Portfolio
  • 12.5.1.7. Key Executives
  • 12.5.1.8. Strategic Moves & Developments
  • 12.5.2. Nintendo Co., Ltd
  • 12.5.3. Activision Blizzard, Inc
  • 12.5.4. Zynga Inc.
  • 12.5.5. Electronic Arts Inc.
  • 12.5.6. Rovio Entertainment Oyj
  • 12.5.7. NCSoft Corporation
  • 12.5.8. Ubisoft Entertainment SA
  • 12.5.9. Gameloft SE
  • 13. Strategic Recommendations
  • 14. Annexure
  • 14.1. FAQ`s
  • 14.2. Notes
  • 14.3. Related Reports
  • 15. Disclaimer

List of Tables

Table 1: Global Mobile Gaming Market Snapshot, By Segmentation (2023 & 2029) (in USD Billion)
Table 2: Influencing Factors for Mobile Gaming Market, 2023
Table 3: Top 10 Counties Economic Snapshot 2022
Table 4: Economic Snapshot of Other Prominent Countries 2022
Table 5: Average Exchange Rates for Converting Foreign Currencies into U.S. Dollars
Table 6: Global Mobile Gaming Market Size and Forecast, By Type (2018 to 2029F) (In USD Billion)
Table 7: Global Mobile Gaming Market Size and Forecast, By Platform (2018 to 2029F) (In USD Billion)
Table 8: Global Mobile Gaming Market Size and Forecast, By Age Group (2018 to 2029F) (In USD Billion)
Table 9: Global Mobile Gaming Market Size and Forecast, By Monetization Type (2018 to 2029F) (In USD Billion)
Table 10: North America Mobile Gaming Market Size and Forecast, By Type (2018 to 2029F) (In USD Billion)
Table 11: North America Mobile Gaming Market Size and Forecast, By Platform (2018 to 2029F) (In USD Billion)
Table 12: North America Mobile Gaming Market Size and Forecast, By Age Group (2018 to 2029F) (In USD Billion)
Table 13: North America Mobile Gaming Market Size and Forecast, By Monetization Type (2018 to 2029F) (In USD Billion)
Table 14: Europe Mobile Gaming Market Size and Forecast, By Type (2018 to 2029F) (In USD Billion)
Table 15: Europe Mobile Gaming Market Size and Forecast, By Platform (2018 to 2029F) (In USD Billion)
Table 16: Europe Mobile Gaming Market Size and Forecast, By Age Group (2018 to 2029F) (In USD Billion)
Table 17: Europe Mobile Gaming Market Size and Forecast, By Monetization Type (2018 to 2029F) (In USD Billion)
Table 18: Asia Pacific Mobile Gaming Market Size and Forecast, By Type (2018 to 2029F) (In USD Billion)
Table 19: Asia Pacific Mobile Gaming Market Size and Forecast, By Platform (2018 to 2029F) (In USD Billion)
Table 20: Asia Pacific Mobile Gaming Market Size and Forecast, By Age Group (2018 to 2029F) (In USD Billion)
Table 21: Asia Pacific Mobile Gaming Market Size and Forecast, By Monetization Type (2018 to 2029F) (In USD Billion)
Table 22: South America Mobile Gaming Market Size and Forecast, By Type (2018 to 2029F) (In USD Billion)
Table 23: South America Mobile Gaming Market Size and Forecast, By Platform (2018 to 2029F) (In USD Billion)
Table 24: South America Mobile Gaming Market Size and Forecast, By Age Group (2018 to 2029F) (In USD Billion)
Table 25: South America Mobile Gaming Market Size and Forecast, By Monetization Type (2018 to 2029F) (In USD Billion)
Table 26: Middle East and Africa Mobile Gaming Market Size and Forecast, By Type (2018 to 2029F) (In USD Billion)
Table 27: Middle East and Africa Mobile Gaming Market Size and Forecast, By Platform (2018 to 2029F) (In USD Billion)
Table 28: Middle East and Africa Mobile Gaming Market Size and Forecast, By Age Group (2018 to 2029F) (In USD Billion)
Table 29: Middle East and Africa Mobile Gaming Market Size and Forecast, By Monetization Type (2018 to 2029F) (In USD Billion)

List of Figures

Figure 1: Global Mobile Gaming Market Size (USD Billion) By Region, 2023 & 2029
Figure 2: Market attractiveness Index, By Region 2029
Figure 3: Market attractiveness Index, By Segment 2029
Figure 4: Global Mobile Gaming Market Size By Value (2018, 2023 & 2029F) (in USD Billion)
Figure 5: Global Mobile Gaming Market Share By Region (2023)
Figure 6: North America Mobile Gaming Market Size By Value (2018, 2023 & 2029F) (in USD Billion)
Figure 7: North America Mobile Gaming Market Share By Country (2023)
Figure 8: Europe Mobile Gaming Market Size By Value (2018, 2023 & 2029F) (in USD Billion)
Figure 9: Europe Mobile Gaming Market Share By Country (2023)
Figure 10: Asia-Pacific Mobile Gaming Market Size By Value (2018, 2023 & 2029F) (in USD Billion)
Figure 11: Asia-Pacific Mobile Gaming Market Share By Country (2023)
Figure 12: South America Mobile Gaming Market Size By Value (2018, 2023 & 2029F) (in USD Billion)
Figure 13: South America Mobile Gaming Market Share By Country (2023)
Figure 14: Middle East & Africa Mobile Gaming Market Size By Value (2018, 2023 & 2029F) (in USD Billion)
Figure 15: Middle East & Africa Mobile Gaming Market Share By Country (2023)
Figure 16: Competitive Dashboard of top 5 players, 2023
Figure 17: Porter's Five Forces of Global Mobile Gaming Market

Market Research FAQs

The Asia Pacific region currently dominates the global mobile gaming market, with China being the largest market. This can be attributed to the high penetration of smartphones and the large population in the region.

Some of the key players in the mobile gaming market include Tencent, NetEase, Activision Blizzard, Electronic Arts, and King Digital Entertainment.

Some of the major trends shaping the mobile gaming market include the rise of augmented reality (AR) and virtual reality (VR) games, the increasing adoption of cloud gaming services, and the growth of esports on mobile platforms.

The COVID-19 pandemic has had a positive impact on the mobile gaming market, with more people turning to mobile games for entertainment during lockdowns and social distancing measures. This has led to an increase in mobile game downloads and in-app purchases.

Some of the challenges facing the mobile gaming market include the high competition, the difficulty in monetizing free-to-play games, and the need to constantly innovate and update games to keep players engaged.
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Global Mobile Gaming Market Research Report, 2024-29

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